# Difficulty Level

Just like in legendary games such as *The Witcher* or *Diablo*, WyvernX features a built-in **difficulty system** that dynamically adjusts as time goes by. In these classic RPGs, the world doesn’t remain static—monsters grow stronger, enemies become more cunning, and only the most skilled adventurers can survive. WyvernX follows the same philosophy: as time goes by, the world around you becomes tougher, ensuring that the challenge to hunt WyvernX never fades.\
\
Each day of WyvernX the following protocol stats will change:&#x20;

* **The amount of WyvernX that a hunter receives goes down by -0.35%** which means with every day hunters are going to be rewarded with less WyvernX.
* **TitanX Cost for hiring a Hunter goes up by +0.08%** which means that with each passing day you will need to spend more $$$ to hire hunters.
* **Influence Rate goes up +0.03% every day** which means you are going to receive less influence for WarChest rewards. The more influence you have the higher the WarChest rewards.&#x20;
* **Wyvern Rank Bonus** goes down every day which means you are going to receive less referral bonus for each Hunter compared to Hunters started in the beginnin&#x67;**.** Simply put, the earlier you start, the higher your referral rewards!
* **Early Hunter Bonus** goes down every day which is applied to the WyvernX rewards from Hunters. <br>

Below you can find a screenshot from the WyvernX Launch day 15.03.2025 showing you the initial amounts of WyvernX and ROI you would get if you started in the beginning of the minting Phase.&#x20;

<figure><img src="/files/H8Myzvj38P9THnpZ2s9U" alt=""><figcaption><p>Hunter Stats from WyvernX Day 1</p></figcaption></figure>

*The ROI is hypothetical provided that all 32.021 tokens of WyvernX were sold at the starting price of the WyvernX/TitanX Liquidity Pool at 21.12.2025.*&#x20;


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